I often get asked questions about how long it took to render the animation, or what kind of computer I have. I often forgo answering, partly because it's not an easy question to answer. But in this post I will try and answer them as best I can.Read More
I've decided to render a true stereoscopic fractal flythrough - although it isn't 360 degrees. You can't look back, only forward, as it's a 180 degrees render. Still, it's as immersive as the other VR stuff, with the added benefit of being truly stereoscopic.Read More
I'm currently doing a couple of 'Ice Cave' renders, and an animation is in the making. I'm not sure if it's going to be any good, because rendering refractive materials is not only extremely slow, but also prone to a lot of unwanted artifacts. But let's put the problems aside for a moment.
I'm going to use the Ice Cave examples to explain something about fractals that I've been thinking about for a while. I'll try to not to get too technical, and anybody with a mild interest in rendering or computer graphics should be able to follow it.
Slowly but surely it seems that my work, and the work of other great fractal artists around the world, is being noticed by a broader audience and also appreciated as a more mature art form.
Not just online, but also offline these works are being recognized and praised. Keep an eye on my Events page that I'll try to update frequently with events and festivals my work will show in one way or another.Read More
I very much enjoyed the film 'The Secret Life of Walter Mitty' by Ben Stiller. The unconventional imagination of both the lead character as well as the director resonated with me. One of the scenes that stuck was the scene where Mitty first starts to travel, to Greenland. Everywhere through the shots we see words that form sentences. I wanted to do something like that, and that's how the idea of this short film emerged.Read More
I've decided to share some excerpts from a piece I'm writing on VR (virtual reality) storytelling. These are thoughts and ideas that I's like to experiment with, improve upon or throw away if they don't work. If you have any additional ideas or comments about mine, I invite you to write them down in the comments sectionRead More
I am convinced that this cinematic language must work well in VR. The Virtual Reality goggles have been called temples before, and indeed - it's the architecture that creates presence. The same principles that places of worship have used all over the world for millennia can make VR into something transcendental.Read More
Symmetry is actually really quite interesting: It’s everywhere in nature; in the shape of a leaf to virtually every living animal - they all have a symmetry axis through the middle. Therefore, symmetry is actually a pleasing sight. Any random shape with a vertical symmetry axis has the potential to look familiar: Rorschach blobs are probably the best example of this.Read More