Fractal and VFX artist Julius Horsthuis explores the possibility of using Mandelbulb3D in a traditional VFX pipeline, covering subjects such as importing/exporting camera and mesh data, normal maps and compositing tricks. If you're interested in wielding the power of fractals in your CG work and combining it with packages like Nuke, 3dsMAX or Maya, this is for you. additional info: Hectic Electric's website:

Here's a link to the NUKE script that Julik Tarkhanov wrote in order to create a Heightmap from the Voxelstack.