"Wunderschönste 3D-Fraktale im Weltraum, unterlegt von amtlich dröhnendem Space-Ambient"
The story at the beginning is the same as I used in 'Navigation in Dreamtime', only set in the far future in stead of the past. I used it for the same reason to set the audience up for what they are about to see, and to try to give it meaning somehow.
This is something I struggle with, how can you tell a story through fractals? Just being beautiful is meaningless and I want to evoke emotions- Usually people all give their own meaning to a piece, and that's fine, but their imagination needs to be kick-started first in order to get really going.
The fractal is maybe the simplest formula I've used, and came about when I saw that a structure looked like solar panels. I tried to color them accordingly, with black reflective paneling and white structures. The Tunnel is maybe the coolest as it reminded me of a scene in the sci-fi horror film Event Horizon.
Music is the trailer from Prometheus Paulstretched.