the Resolution of the Thirteen Fractal Skulls

Fractal shapes and patterns twist and turn to evolve into the Thirteen Skulls. The resolution lies in an entirely different fractal dimension. Rendered in mandelbulb 3d by Julius Horsthuis music: "Regionen" from 'der Kuebelreiter' by Maurice Horsthuis

Background
An adaptation from ' Geiger's Nightmare ' which featured only ten fractal skulls, I started by ramping the polyfold symmetry order up from 20 to 26, yielding a total of thirteen fractal skulls. (since each skull is symmetrical in itself, you can imagine 26 planes of symmetry radiating from the center) I also copied other elements of the first fractal film, like the stark black and white look, the rain and water effects, and the music from 'der kübelreiter' The animation I have spent quite a bit of time on, until it culminated into a little story arc, where the skulls would suddenly rise (into heaven?) The slow, long camera movement coupled with the cinematic score made this feel a lot like the opening titles for a feature film.

Get *.m3a

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