Ice Cave rendering and VR

I'm currently doing a couple of 'Ice Cave' renders, and an animation is in the making. I'm not sure if it's going to be any good, because rendering refractive materials is not only extremely slow, but also prone to a lot of unwanted artifacts. But let's put the problems aside for a moment.
I'm going to use the Ice Cave examples to explain something about fractals that I've been thinking about for a while.  I'll try to not to get too technical, and anybody with a mild interest in rendering or computer graphics should be able to follow it.

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Mandelbulb Maniacs and the Future of Fractal Art

Slowly but surely it seems that my work, and the work of other great fractal artists around the world, is being noticed by a broader audience and also appreciated as a more mature art form. 

Not just online, but also offline these works are being recognized and praised. Keep an eye on my Events page that I'll try to update frequently with events and festivals my work will show in one way or another.

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