I often get asked questions about how long it took to render the animation, or what kind of computer I have. I often forgo answering, partly because it's not an easy question to answer. But in this post I will try and answer them as best I can.Read More
I'm currently doing a couple of 'Ice Cave' renders, and an animation is in the making. I'm not sure if it's going to be any good, because rendering refractive materials is not only extremely slow, but also prone to a lot of unwanted artifacts. But let's put the problems aside for a moment.
I'm going to use the Ice Cave examples to explain something about fractals that I've been thinking about for a while. I'll try to not to get too technical, and anybody with a mild interest in rendering or computer graphics should be able to follow it.
I've decided to share some excerpts from a piece I'm writing on VR (virtual reality) storytelling. These are thoughts and ideas that I's like to experiment with, improve upon or throw away if they don't work. If you have any additional ideas or comments about mine, I invite you to write them down in the comments sectionRead More
I am convinced that this cinematic language must work well in VR. The Virtual Reality goggles have been called temples before, and indeed - it's the architecture that creates presence. The same principles that places of worship have used all over the world for millennia can make VR into something transcendental.Read More